BSc (Hons) in Computer Games Development | Asia Pacific University (APU)

You are here

BSc (Hons) in Computer Games Development

Duration:
3 Years (6 Semesters)

Award:
APU, Malaysia

Intakes:
19 Nov 2019
25 Feb 2020
28 Apr 2020

This programme is specifically designed to provide:

  • Knowledge, skills, and abilities required by a technical professional in the field of computer games.
  • The ability to critically evaluate the design, logic, and implementation of computer games.
  • Facility with advanced techniques for computer graphics and 3D digital animation.

Admission Requirements:

ProgrammesGeneral Requirements
DIRECT ENTRY TO LEVEL 1 OF THE DEGREE:
STPM Information TechnologyA Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Credit in Mathematics at SPM Level or its equivalent.
Computer Science / Sofware Engineering / Cyber Security / Intelligent SystemsA Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Credit in Additional Mathematics at SPM Level or its equivalent.
Multimedia Technology / Computer Games DevelopmentA Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Pass in Mathematics at SPM Level or its equivalent. * Strong Mathematics would be an added advantage
A-LEVEL  Information Technology2 Passes in A-Level and a Credit in Mathematics at SPM/O-Level/IGCSE.
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems2 Passes in A-Level and a Credit in Additional Mathematics at SPM/O-Level/IGCSE OR 2 Passes in A-Level including Mathematics and a Credit in Mathematics at O-Levels.

Note: Overseas qualification maybe accepted if Mathematics in 12th Grade/ A-Level is comparable to Additional Mathematics at SPM/O-Level/IGCSE. Students can be given preferential entry for ICT related subject in SPM/ O-Level/ IGCSE.
Multimedia Technology / Computer Games Development2 Passes in A-Level and a Pass in Mathematics at SPM/O-Level/IGCSE.
* Strong Mathematics would be an added advantage.
UEC  Information Technology5 Grade B’s in UEC, including Mathematics.
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems5 Grade B’s in UEC, including Additional Mathematics.
Multimedia Technology / Computer Games Development5 Grade B’s in UEC with a Pass in Mathematics.
* Strong Mathematics would be an added advantage
MATRICULATION/ FOUNDATION  Information TechnologyPassed a Foundation/Matriculation programme with a minimum CGPA of 2.0, with Credit in Mathematics at SPM/O-Level/IGCSE and equivalent.
Computer Science / Sofware Engineering / Cyber Security / Intelligent SystemsPassed the APU Foundation programme (minimum CGPA of 2.0) with an acceptable achievement in “Further Mathematics” module and a Credit in Mathematics at SPM/O-Level/IGCSE or equivalent.

Passed a Foundation/Matriculation (minimum CGPA of 2.0) with a Credit in Additional Mathematics at SPM/O-Level/IGCSE or equivalent.
Multimedia Technology / Computer Games DevelopmentPassed a Foundation/Matriculation programme with a minimum CGPA of 2.0, with a Pass in Mathematics at SPM/O-Level/IGCSE and equivalent. 
* Strong Mathematics would be an added advantage.
DIRECT ENTRY TO LEVEL 2 OF THE DEGREE:
ICT RELATED DIPLOMAS  Information TechnologyDiploma with minimum CGPA of 2.5 and a Credit in Mathematics at SPM level.
Computer Science / Sofware Engineering / Cyber Security / Intelligent SystemsAPU Diploma (minimum CGPA of 2.5) with a Credit in Mathematics or Additional Mathematics at SPM/ O-Level/IGCSE or equivalent.

Diploma from other institutions with minimum CGPA of 2.5 and a Credit in Additional Mathematics at SPM/O-Level/IGCSE or equivalent.
Multimedia Technology / Computer Games DevelopmentDiploma with minimum CGPA of 2.5 and a Pass in Mathematics at SPM level.
* Strong Mathematics would be an added advantage.

Note: Students who do not have a Credit in Additional Mathematics in SPM/ O-Level/IGCSE but have an acceptable achievement in Mathematics related subjects during the Foundation which may be equivalent to SPM/O-Level/IGCSE Additional Mathematics, can be accepted into Degree Programmes. Students can be given preferential entry for ICT related subject in SPM/ O-Level/ IGCSE.

Any qualification that APU accepts as equivalent to the above. 

Note: Student with CGPA above 2.0 and below 2.5 may be accepted using rigorous assessment conducted by APU/APIIT and subject to the approval of the Academic Board.

ENGLISH REQUIREMENTS

International Students

ProgrammesGeneral Requirements
FOUNDATION AND DIPLOMA PROGRAMMES • IELTS : 4.0 
• TOEFL PBT : 397
• TOEFL IBT : 30-31
• Pearson (PTE) : 30
• MUET : Band 2
BACHELOR (HONS) DEGREE PROGRAMMES• IELTS : 5.0 
• TOEFL PBT : 410-417 
• TOEFL IBT : 35-45
• Pearson (PTE) : 36
• MUET : Band 3 

Please note that under Ministry of Education regulations, only students who have achieved the minimum requirement in the English Language proficiency assessment as indicated above will be allowed to continue their studies in the main study programme. Students who do not have the required English Language achievement may apply for a student visa on conditional basis and are allowed to enrol in an English Language Certification programme at APU upon arrival in Malaysia and, subsequently, appear for the IELTS/TOEFL/PTE/MUET assessment.

Students who are unable to obtain the required level of English Competency during the maximum 12 months’ period, will not be allowed to pursue their studies in the main programme and will have to return to their home country.

Students from English speaking countries and those with qualifications taught in English (IGCSE, A-Levels, IB, American High School Diploma etc) are exempted from English requirements. Applications for exemption must be accompanied by supporting documents. 

Note: The above entry requirements may differ for specific programmes based on the latest programme standards published by Malaysian Qualifications Agency (MQA).

The qualification and entry requirements for the programmes will be determined based on the "Comparison List of Equivalency of International Qualifications with SPM (O-Levels equivalent) and STPM (A-Levels equivalent)" published by Malaysian Qualifications Agency (MQA).


What You Will Study:

DEGREE LEVEL 1

The focus of this level is on the technical aspects of designing and developing interactive computer games - there is minor emphasis on creative games design elements.  At this level, some common modules that provide a foundation for any IT professional include System Analysis & Design, Fundamentals of Software Development, and Introduction to Programming. Introduction to Management provides a foundation for multi-disciplinary education and understanding in personal and organisational development. The specialised modules cover the essentials of computer game logic design and interaction of game elements. Also, important and relevant skills for independent learning are introduced throughout this level.

Common Modules

Specialised Modules
  • Introduction to Management
  • System Analysis & Design
  • Fundamentals of Software Development
  • Mathematical Concepts for Computing
  • Computer Games Design: Documentation
  • Computer Games Level Design
  • Introduction to Graphics & Basic 3D Applications
  • Introduction to Scripting for 3D Applications
  • Digital Imaging Production

Elective Modules (Choose 1)

  • Introduction to Object-Oriented Programming
  • Introduction to C Programming

In addition to the above, all students are also required to successfully complete General Studies modules as stipulated by the Malaysian Qualification Agency, as well as fulfill credit requirements for Co-Curricular Activities.

DEGREE LEVEL 2

Further in-depth games analysis and design skills are developed at Level 2 with Analogue Games and Believable Models, while the two games design modules take you through the complete computer games production lifecycle. Basic 3D Computer Character Modelling and Imaging & Special Effects introduce the context of digital representation and manipulation that are the foundation for animation. In Computer Graphics and Mathematics for Computer Graphics, you will be introduced to concepts and algorithms in producing, manipulating and transforming graphical objects. Animation and digital image manipulation are key areas of study at Level 3. Along with independent learning, a common theme in all APU ICT awards is fostering creativity and innovation in individuals and teams. These themes are the specific focus of the Creativity & Innovation and Research Methods for Computing & Technology modules.

Independent learning continues in all modules but is a particular focus and requirement in Research Methods.

Common Modules

Specialised Modules
  • Creativity & Innovation
  • Programming for Data Analysis
  • Research Methods For Computing and Technology
  • Analogue Games
  • Basic 3D Computer Character Modelling
  • Believable Models for Games & Virtual Reality
  • Computer Games Design: High Concept and Preproduction
  • Computer Games Design: Production and Testing
  • Computer Graphics
  • Games Engines
  • Imaging & Special Effects
  • Mathematics for Computer Graphics

INTERNSHIP (16 weeks)

Students will undertake an Internship/Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.

DEGREE LEVEL 3

The focus of Level 3 is on the further development of relevant technical skills and the ability to apply these skills with strong critical thinking and analysis. Advanced techniques for computer graphics and animation are built on the skills acquired at previous levels, and audio for computer games is introduced. On the one hand, HCI and Usability and Mobile Multimedia & Gaming present approaches to designing and evaluating applications with an emphasis on the user perspective. On the other hand, Programming Technique for Animation & Computer Games allow you to view and design the application from the designer's point of view. General personal and professional development is enhanced in Project Management, while Innovation Management & New Product Development continues the theme of generating new ideas and creating new products. Apart from that, you are to prepared and trained to manage the tasks in the business world by investigating and developing a computer game prototype as your final year project and also parts of your portfolio.

Common Modules

Specialised Modules
  • Innovation Management & New Product Development
  • Project Management
  • 3D Computer Graphics
  • Advanced 3D Character Modelling and Animation
  • Audio For Computer Games
  • Computer Games Development Project
  • Investigations in Computer Games Development
  • Multimedia Techniques For Animation, Games & Film Effects
  • Programming Techniques for Animation & Computer Games

Elective Modules (Choose 2)

  • Mobile Multimedia & Gaming OR MMOG Services & Communities
  • HCI & Usability OR Experimental Gameplay

MQA Compulsory Subjects*

  • Ethnic Relations (M’sian Students)
  • Islamic & Asian Civilisation (M’sian Students)                                                                  Malaysian Studies (Int’l Students)
  • Malay Communication Language (Int’l Students)
  • Workplace Professional Communication Skills
  • Employee & Employment Trends
  • Co-Curriculum

(*All students are required to successfully complete these modules as stipulated by the Malaysian Qualification Agency)


Career Options:

  • Games Programmer
  • Games Developer
  • Games Quality Assurance Tester
  • Technical Director
  • Game Producer
  • Team Manager
  • Games Community Manager
  • Mobile Game Programmer
  • Game Server Programmer
  • Game Designer
  • Level Editor
  • Games Producer
  • Gampleplay Programmer
  • Engine Programmer

To view the facilities provided for Computer Games Development, click here.


Course Fees:

Malaysian StudentsInternational Students

Year 1: RM 27,300
Year 2: RM 28,800
Year 3: RM 29,700
Total: RM 85,800

Year 1: RM 27,600 (USD 6,900)
Year 2: RM 28,900 (USD 7,230)
Year 3: RM 29,900 (USD 7,480)
Total: RM 86,400 (USD 21,610)

* Fees stated above do not include Deposits and other Miscellaneous Fees. Please refer to Fee Guide for details.

(R/213/6/0245)(08/20)(A6216)
All information is correct at the time of publication, but is subject to change in the interest of continuing improvement.