Duration: | Award: | Intakes: |
This programme is specifically designed to provide:
Admission Requirements:
Programmes | General Requirements | ||
DIRECT ENTRY TO LEVEL 1 OF THE DEGREE: | |||
STPM | Information Technology | A Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Credit in Mathematics at SPM Level or its equivalent. | |
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems | A Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Credit in Additional Mathematics at SPM Level or its equivalent. | ||
Multimedia Technology / Computer Games Development | A Pass in STPM with a minimum Grade C (GP 2.0) in any 2 subjects and a Pass in Mathematics at SPM Level or its equivalent. * Strong Mathematics would be an added advantage | ||
A-LEVEL | Information Technology | 2 Passes in A-Level and a Credit in Mathematics at SPM/O-Level/IGCSE. | |
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems | 2 Passes in A-Level and a Credit in Additional Mathematics at SPM/O-Level/IGCSE OR 2 Passes in A-Level including Mathematics and a Credit in Mathematics at O-Levels. Note: Overseas qualification maybe accepted if Mathematics in 12th Grade/ A-Level is comparable to Additional Mathematics at SPM/O-Level/IGCSE. Students can be given preferential entry for ICT related subject in SPM/ O-Level/ IGCSE. | ||
Multimedia Technology / Computer Games Development | 2 Passes in A-Level and a Pass in Mathematics at SPM/O-Level/IGCSE. * Strong Mathematics would be an added advantage. | ||
UEC | Information Technology | 5 Grade B’s in UEC, including Mathematics. | |
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems | 5 Grade B’s in UEC, including Additional Mathematics. | ||
Multimedia Technology / Computer Games Development | 5 Grade B’s in UEC with a Pass in Mathematics. * Strong Mathematics would be an added advantage | ||
MATRICULATION/ FOUNDATION | Information Technology | Passed a Foundation/Matriculation programme with a minimum CGPA of 2.0, with Credit in Mathematics at SPM/O-Level/IGCSE and equivalent. | |
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems | Passed the APU Foundation programme (minimum CGPA of 2.0) with an acceptable achievement in “Further Mathematics” module and a Credit in Mathematics at SPM/O-Level/IGCSE or equivalent. Passed a Foundation/Matriculation (minimum CGPA of 2.0) with a Credit in Additional Mathematics at SPM/O-Level/IGCSE or equivalent. | ||
Multimedia Technology / Computer Games Development | Passed a Foundation/Matriculation programme with a minimum CGPA of 2.0, with a Pass in Mathematics at SPM/O-Level/IGCSE and equivalent. * Strong Mathematics would be an added advantage. | ||
DIRECT ENTRY TO LEVEL 2 OF THE DEGREE: | |||
ICT RELATED DIPLOMAS | Information Technology | Diploma with minimum CGPA of 2.5 and a Credit in Mathematics at SPM level. | |
Computer Science / Sofware Engineering / Cyber Security / Intelligent Systems | APU Diploma (minimum CGPA of 2.5) with a Credit in Mathematics or Additional Mathematics at SPM/ O-Level/IGCSE or equivalent. Diploma from other institutions with minimum CGPA of 2.5 and a Credit in Additional Mathematics at SPM/O-Level/IGCSE or equivalent. | ||
Multimedia Technology / Computer Games Development | Diploma with minimum CGPA of 2.5 and a Pass in Mathematics at SPM level. * Strong Mathematics would be an added advantage. |
Note: Students who do not have a Credit in Additional Mathematics in SPM/ O-Level/IGCSE but have an acceptable achievement in Mathematics related subjects during the Foundation which may be equivalent to SPM/O-Level/IGCSE Additional Mathematics, can be accepted into Degree Programmes. Students can be given preferential entry for ICT related subject in SPM/ O-Level/ IGCSE.
Any qualification that APU accepts as equivalent to the above.
Note: Student with CGPA above 2.0 and below 2.5 may be accepted using rigorous assessment conducted by APU/APIIT and subject to the approval of the Academic Board.
International Students
Programmes | General Requirements |
FOUNDATION AND DIPLOMA PROGRAMMES | • IELTS : 4.0 • TOEFL PBT : 397 • TOEFL IBT : 30-31 • Pearson (PTE) : 30 • MUET : Band 2 |
BACHELOR (HONS) DEGREE PROGRAMMES | • IELTS : 5.0 • TOEFL PBT : 410-417 • TOEFL IBT : 35-45 • Pearson (PTE) : 36 • MUET : Band 3 |
Please note that under Ministry of Education regulations, only students who have achieved the minimum requirement in the English Language proficiency assessment as indicated above will be allowed to continue their studies in the main study programme. Students who do not have the required English Language achievement may apply for a student visa on conditional basis and are allowed to enrol in an English Language Certification programme at APU upon arrival in Malaysia and, subsequently, appear for the IELTS/TOEFL/PTE/MUET assessment.
Students who are unable to obtain the required level of English Competency during the maximum 12 months’ period, will not be allowed to pursue their studies in the main programme and will have to return to their home country.
Students from English speaking countries and those with qualifications taught in English (IGCSE, A-Levels, IB, American High School Diploma etc) are exempted from English requirements. Applications for exemption must be accompanied by supporting documents.
Note: The above entry requirements may differ for specific programmes based on the latest programme standards published by Malaysian Qualifications Agency (MQA).
The qualification and entry requirements for the programmes will be determined based on the "Comparison List of Equivalency of International Qualifications with SPM (O-Levels equivalent) and STPM (A-Levels equivalent)" published by Malaysian Qualifications Agency (MQA).
What You Will Study:
DEGREE LEVEL 1 |
The focus of this level is on the technical aspects of designing and developing interactive computer games - there is minor emphasis on creative games design elements. At this level, some common modules that provide a foundation for any IT professional include System Analysis & Design, Fundamentals of Software Development, and Introduction to Programming. Introduction to Management provides a foundation for multi-disciplinary education and understanding in personal and organisational development. The specialised modules cover the essentials of computer game logic design and interaction of game elements. Also, important and relevant skills for independent learning are introduced throughout this level.
Common Modules | Specialised Modules |
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Elective Modules (Choose 1) | |
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In addition to the above, all students are also required to successfully complete General Studies modules as stipulated by the Malaysian Qualification Agency, as well as fulfill credit requirements for Co-Curricular Activities. |
DEGREE LEVEL 2 |
Further in-depth games analysis and design skills are developed at Level 2 with Analogue Games and Believable Models, while the two games design modules take you through the complete computer games production lifecycle. Basic 3D Computer Character Modelling and Imaging & Special Effects introduce the context of digital representation and manipulation that are the foundation for animation. In Computer Graphics and Mathematics for Computer Graphics, you will be introduced to concepts and algorithms in producing, manipulating and transforming graphical objects. Animation and digital image manipulation are key areas of study at Level 3. Along with independent learning, a common theme in all APU ICT awards is fostering creativity and innovation in individuals and teams. These themes are the specific focus of the Creativity & Innovation and Research Methods for Computing & Technology modules.
Independent learning continues in all modules but is a particular focus and requirement in Research Methods.
Common Modules | Specialised Modules |
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INTERNSHIP (16 weeks) |
Students will undertake an Internship/Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.
DEGREE LEVEL 3 |
The focus of Level 3 is on the further development of relevant technical skills and the ability to apply these skills with strong critical thinking and analysis. Advanced techniques for computer graphics and animation are built on the skills acquired at previous levels, and audio for computer games is introduced. On the one hand, HCI and Usability and Mobile Multimedia & Gaming present approaches to designing and evaluating applications with an emphasis on the user perspective. On the other hand, Programming Technique for Animation & Computer Games allow you to view and design the application from the designer's point of view. General personal and professional development is enhanced in Project Management, while Innovation Management & New Product Development continues the theme of generating new ideas and creating new products. Apart from that, you are to prepared and trained to manage the tasks in the business world by investigating and developing a computer game prototype as your final year project and also parts of your portfolio.
Common Modules | Specialised Modules |
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Elective Modules (Choose 2) | |
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MQA Compulsory Subjects* |
(*All students are required to successfully complete these modules as stipulated by the Malaysian Qualification Agency) |
Career Options:
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To view the facilities provided for Computer Games Development, click here.
Course Fees:
Malaysian Students | International Students |
Year 1: RM 28,200 | Year 1: RM 28,200 |
* Fees stated above do not include Deposits and other Miscellaneous Fees. Please refer to Fee Guide for details.
(R/213/6/0245)(08/20)(A6216)
All information is correct at the time of publication, but is subject to change in the interest of continuing improvement.