Master of Education in Learning Design and Technology | Asia Pacific University (APU)

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Master of Education in Learning Design and Technology


Duration:
Full time (1+ years)
 


Awarded by:
APU, Malaysia


Intakes:
Full Time:
20 Jan 2025 | 12 May 2025 | 
25 Aug 2025 | 15 Dec 2025

 


ADMISSION REQUIREMENTS

GENERAL REQUIREMENTS

• Bachelor’s degree in Education or related fields with a minimum CGPA of 2.50, or its equivalent qualification as accepted by the Senate.

• Bachelor’s degree in Education or related fields with a minimum CGPA of 2.00 and not meeting a CGPA of 2.50 can be accepted, subject to a rigorous internal assessment.

• Bachelor’s degree in non-related fields with a minimum CGPA of 2.00 as accepted by the Senate, subject to passing pre-requisite courses.

* Applicants without an Education-related Bachelor’s degree must pass the pre-requisite modules to continue with the Master’s Degree.
 
Note: The above entry requirements may differ for specific programmes based on the latest programme standards published by Malaysian Qualifications Agency (MQA).

 
ENGLISH REQUIREMENTS

INTERNATIONAL STUDENTS

• IELTS : 6.0

For more information please click HERE

Students from English speaking countries and those with qualifications taught in English (previous Bachelor’s/Master’s Degree taught in English) are exempted from English requirements. Applications for exemption must be accompanied by supporting documents.


PROGRAMME OUTLINE

This programme is specifically designed to provide:

  • Innovative curriculum that combines the latest in learning sciences, AI - driven environments and cutting edge digital technologies.
  • Professional development in applying practical skills taught by industry experts to design customized educational experiences.
  • Supportive learning environments with state-of -the-art facilities and a variety of learner centric teaching methods to foster independent learning through research informed teaching.

THE BENEFITS OF THE PROGRAMME

Our master's programme offers a transformative learning experience, equipping you with the skills and knowledge to excel in the ever-evolving field of education:

  • Comprehensive Mastery: Gain a deep understanding of learning design and technology, integrating essential topics from learning sciences to AI-driven environments.
  • Practical Skills: Develop hands-on experience with advanced digital technologies to create personalised learning environments.
  • Leadership in Innovation: Cultivate your capacity for visionary leadership, ethical practices, and data-informed decision-making.

This programme imparts advanced knowledge and cultivates practical skills necessary for tomorrow's educational leaders.

WHO SHOULD ATTEND

This programme is for those who want to be at the forefront of educational innovation, shaping the future of learning in various settings, from traditional classrooms to corporate training environments and online platforms.

This programme is ideal for individuals who:

  • Work as teachers, trainers, educational administrators, or instructional designers.
  • Are passionate about integrating technology into educational settings and improving learning outcomes.
  • Want to lead technology integration initiatives in schools, universities, or corporate training departments.
  • Are committed to lifelong learning and staying current with the latest trends in educational technology.
  • Have a keen interest in addressing educational challenges through technological solutions.

MODULES & PROJECT

This programme comprises 9 coursework modules and a Project. There are 7 compulsory Core Modules (including Research Methodology module) and you will have to choose 2 elective modules from those listed.

PRE-REQUISITE MODULES (FOR NON-EDUCATION STUDENTS)
DURATION: 1 MONTH (FULL-TIME)

 

  • Pedagogy for Teaching in a Digital Age
  • Principles of Curriculum Design

CORE MODULES

  • Learning Sciences
  • Digital Learning Environments
  • Innovative Assessments
  • Learning Design
  • AI Driven Learning Resources
  • Research Methodology
  • Learning Analytics for Decision Making
  • Project

ELECTIVE MODULES (CHOOSE 2)*

  • Cybersecurity in Educational Technology
  • Video Games and Education Elective
  • Managing Creativity and Innovation
* Elective modules may be pre-selected for students at the beginning of the semester. If students wish to change these pre-selected elective modules, they can choose from the available modules offered in the semester OR among the intensive delivery modules - however such changes may prolong the study duration.
 

PROJECT

You will be expected to demonstrate the ability to plan and undertake a research project, conduct a thorough investigation of your chosen area of study, extend knowledge related to this area, and defend your work to academic peers. The project report should demonstrate a deep understanding of relevant theories and concepts, as well as the application of theoretical knowledge to real-world problems in business and industry.


CAREER OPTIONS

  • Learning Design Specialist
  • E-Learning Trainer
  • Instructional Designer
  • Digital Learning Designer
  • Adaptive Learning Designer
  • Educational Technology Executive
  • Curriculum Developer
  • Educational Technology Manager
  • Corporate Training Manager
  • Education Technology Entrepreneur
  • Data Scientist in Education
  • Education Planning Advisor
  • Education Policy Advisor


COURSE FEES

Malaysian Students

International Students

RM 30,600

RM 34,000 (USD 8,500)

​* Fees stated above do not include Enrolment Fees, Registration Fees and other Miscellaneous Fees. Please refer to Fee Guide for details.

(N/0114/7/0026)(8/29)(MQA/PA17659)

All information is correct at the time of publication, but is subject to change in the interest of continuing improvement.

Master of Education Programmes