Bachelor of Arts (Honours) in Visual Effects | Asia Pacific University (APU)

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Bachelor of Arts (Honours) in Visual Effects


Duration:
3 Years
(6 Semesters)

 


Awarded by:
APU, Malaysia


Intakes:
23 Nov 2021

  

APU-DMU DUAL DEGREE PROGRAMME


Students who are under Bachelor’s Degree Programme will have the option to opt-in for the APU-DMU Dual Degree Scheme. Under this Scheme, students will receive 2 Degree Certificates & Transcripts upon graduation: 1 from Asia Pacific University (APU), Malaysia and 1 from De Montfort University (DMU), UK.

To know more about APU-DMU Dual Scheme, please click HERE

 


ADMISSION REQUIREMENTS

GENERAL REQUIREMENTS
DIRECT ENTRY TO LEVEL 1 OF THE DEGREE:
STPM• A Pass in STPM with a minimum Grade C (GP 2.00) in any 2 subjects.
A-LEVEL• 2 Passes in A-Level.
UEC• 5 Grade B’s in UEC.
MATRICULATION/ FOUNDATION• A Pass in Matriculation or Foundation studies with minimum CGPA of 2.00.
DIRECT ENTRY TO LEVEL 2 OF THE DEGREE:
RELATED DIPLOMA

• A Diploma in Design & Media or equivalent with a minimum CGPA of 2.50. Candidates with CGPA below 2.50 but above 2.00 may be admitted subject to a rigorous internal interview or submitting a relevant portfolio.

PORTFOLIONote: All applicants will be individually assessed via a portfolio, interview including drawing.

Equivalent qualification and / or experience which is recognised by the Senate / institution.

Note: The above entry requirements may differ for specific programmes based on the latest programme standards published by Malaysian Qualifications Agency (MQA). The qualification and entry requirements for the programmes will be determined based on the "Comparison List of Equivalency of International Qualifications with SPM (O-Levels equivalent) and STPM (A-Levels equivalent)" published by Malaysian Qualifications Agency (MQA).
 
ENGLISH REQUIREMENTS

INTERNATIONAL STUDENTS

• IELTS : 5.0
• TOEFL IBT : 35-45
• Pearson (PTE) : 36
• MUET : Band 3

For more information please click HERE


PROGRAMME OUTLINE

This programme is specifically designed to provide students with:

  • The knowledge and skills to support the study and development of conceptual artwork, digital assets for both film or games industries and visual effects (VFX) work as a creative and dynamic activity. 
  • To develop the organisational qualities, communication skills necessary for the effective exchange of ideas, information and teamwork; with particular emphasis on understanding production ‘pipelines’ associated with VFX industries.

DEGREE LEVEL 1

Level 1 of VFX will focus on getting the basics right. The students will be exposed to drawing and concept sketching techniques, creative thinking for visual design, understanding the importance of research and analysis in conceiving a concept. Technically they will be introduced to the VFX workflow via Digital Art and Illustration, 3D Modelling and Compositing Techniques. Team Work, Project Management and Presentation is an integral part of the learning process.

COMMON MODULES

  • Creative Project
  • Illustration for Concept Art
  • Cinema Film Analysis
  • 3D Pipeline

SPECIALISED MODULES

  • Advance 3D Pipeline
  • Digital Illustration
  • Digital Compositing
  • Motion Graphics

DEGREE LEVEL 2

In Level 2, the modules strengthen the core skills of the students. Moving on from Year 1 the students are trained to emphasis on critical thinking and problem solving skills. They are exposed to advanced 3D Modelling and Compositing skills on software’s that are currently used by the VFX Industry. The students have the choice of selecting their elective module to strengthen their skills in their field of choice.

COMMON MODULES

  • From Script to Screen
  • Digital Film Production
  • Effects & Simulation
  • Rigging for Animation
  • Visual Culture

SPECIALISED MODULES

  • Character Concept Design
  • Advanced Digital Compositing
  • Set Design
  • Digital Sculpting
  • CGI Production

INTERNSHIP (16 WEEKS)

Students will undertake a short Internship/ Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.

DEGREE LEVEL 3

In Level 3 the students will be implementing their prior knowledge and skills to create professional portfolio projects as part of the final year projects. From Proposal Pitch, Pre Production, Production and Post Production the students go through the entire process to create their FYP with constant guidance from experts and industry professionals. The students are given the opportunity to exhibit their showreel in an year end show that will involve industry partners and potential employers which provides them the avenue for immediate employment .

COMMON MODULES

  • Sound Design
  • Animation Techniques for Games
  • Research Project Report
  • Exhibition Design

SPECIALISED MODULES

  • Team VFX Project: Proposal
  • Team VFX Project: Production
  • VFX Project: Proposal
  • VFX Project: Production

MQA COMPULSORY SUBJECTS*

  • Ethnic Relations (M’sian Students)
  • Islamic & Asian Civilisation (M’sian Students)
  • Malaysian Studies (Int’l Students)
  • Malay Communication Language (Int’l Students)
  • Workplace Professional Communication Skills
  • Employee & Employment Trends
  • Co-Curriculum
(*All students are required to successfully complete these modules as stipulated by the Malaysian Qualification Agency.)


“Visual effects involve the integration of live-action footage and generated imagery to create environments which look realistic, but would be dangerous, costly, or simply impossible to capture on film”.

Visual effects (Visual FX or VFX) can be added to live-action, captured through techniques such as matte painting; rear and front screen projection; miniature or forced perspective sets; computer graphic objects, characters, and environments; and compositing of images recorded in any number of ways. A high demand of CGI has made visual effects more accessible and hence its presence is felt all around us.

The VFX award is for applicants looking for:

  • A career in the film, post-production or games industries, while some graduates may move onto positions within architectural visualisation, re-touching/advertising agencies or postgraduate study.
  • Ideas and concept generation for film or games, covering characters, vehicles, products, clothing, sets and environments, ultimately taking those ideas through to finished concept artwork or 3D models.


More than ever, the film and games industries need tangible, exciting plots/scenarios with characters, environments and props to match them. Students develop ideas sometimes as 2D artwork concepts, complemented by accurate 3D digital modelling, coupled with green screen/compositing techniques. Design methodology, concept origination, speculative design, visualisation skills, life drawing, physical sketch and facsimile modelling provide traditional design skills.


STUDENT PORTFOLIOS

"Medieval Taverns" - 3D Concept Design by Isaac Chey

"Remake" - The Art of VFX by Jaichandran Praise Anushruthi

3D Modelling by Lee Jun Kiat

"Cyberpunk" - Digital Compositing Project by Goh Siew Ling, Li MakSim and Shirokov Alexandr

"Terransith" - Games Environment Design by Shubham Tirkey


VFX STUDIO


CAREER OPTIONS

  • 2D Artist
  • Previs Artist
  • 3D Generalist
  • Modeller
  • Lighting Artist
  • Matchmove Artist
  • Matte Painter
  • Story Board Artist
  • Rigger
  • Animator
  • Motion Graphics Artist
  • Digital Compositor
  • Producer
  • Technical Director
  • Concept Artist
  • Roto Artist
  • Texture Artist
  • VFX Coordinator
  • Creative Director


COURSE FEES

Malaysian Students

International Students

Year 1: RM 26,000
Year 2: RM 27,500
Year 3: RM 28,300
Total: RM 81,800

Year 1: RM 28,600 (USD 7,240)
Year 2: RM 29,700 (USD 7,520)
Year 3: RM 29,900 (USD 7,570)
Total: RM 88,200 (USD 22,330)

Fees stated here do not include Deposits and other Miscellaneous Fees. Please refer to Fee Guide for details.


(N/213/6/0340)(06/24)(MQA/PA11896)

All information is correct at the time of publication, but is subject to change in the interest of continuing improvement.