Bachelor of Science (Honours) in Computer Games Development | Asia Pacific University (APU)

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Bachelor of Science (Honours) in Computer Games Development


Duration:
3 Years
(6 Semesters)

 


Awarded by:
APU, Malaysia


Intakes:
13 Mar 2025 | 17 Jul 2025 |
​29 Sep 2025

  

APU-DMU DUAL DEGREE PROGRAMME

Students who are under Bachelor’s Degree Programme will have the option to opt-in for the APU-DMU Dual Degree Scheme. Under this Scheme, students will receive 2 Degree Certificates & Transcripts upon graduation: 1 from Asia Pacific University (APU), Malaysia and 1 from De Montfort University (DMU), UK.

To know more about APU-DMU Dual Scheme, please click HERE



ADMISSION REQUIREMENTS

GENERAL REQUIREMENTS

DIRECT ENTRY TO LEVEL 1 OF THE DEGREE:
STPM

• 2 Passes in STPM with minimum Grade C (GP 2.0) in any subject with a Pass in Mathematics at SPM.
• Pass an interview or a portfolio review.


*Strong Mathematics would be an added advantage.

A-LEVEL
Overseas qualification that are equivalent to 12th Grade/A Level/HSC are accepted.

• 2 Passes in A-Level and with a Pass in Mathematics at SPM/O-Level/IGCSE or equivalent.
• Pass an interview or a portfolio review.


*Strong Mathematics would be an added advantage.

UEC

• 5 Grade B Passes in UEC in any subjects including a Pass in Mathematics.
• Pass an interview or a portfolio review.


*Strong Mathematics would be an added advantage.

FOUNDATION/
MATRICULATION 

• A pass in Matriculation or Foundation studies with minimum CGPA of 2.0 with a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.
• Pass an interview or a portfolio review.

DIRECT ENTRY TO LEVEL 2 OF THE DEGREE:
ICT RELATED
DIPLOMAS

• Diploma with a minimum CGPA of 2.0 and a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.
• Pass an interview or a portfolio review.

Any qualification that APU accepts as equivalent to the above.

Note: The above entry requirements may differ for specific programmes based on the latest programme standards published by Malaysian Qualifications Agency (MQA). The qualification and entry requirements for the programmes will be determined based on the "Comparison List of Equivalency of International Qualifications with SPM (O-Levels equivalent) and STPM (A-Levels equivalent)" published by Malaysian Qualifications Agency (MQA).
 
ENGLISH REQUIREMENTS

INTERNATIONAL STUDENTS

• IELTS : 5.5
• TOEFL IBT : 46
• Pearson (PTE) : 51
• MUET : Band 4

For more information please click HERE


PROGRAMME OUTLINE

This programme is specifically designed to provide students with:

  • A strong foundation in game development principles, incorporating technical, creative and artistic perspectives.
  • A tailored pathway in either Game Art or Game Programming to align with students’ interests, career aspirations and the needs of the video games industry.
  • Hands-on group projects simulating professional studio environments to enhance teamwork, project management skills and understanding of game development workflows.
  • Exposure to current tools, technologies, and practices to ensure the students are well-prepared to meet the needs of this rapidly growing multi-billion-dollar industry.

DEGREE LEVEL 1

Students will be exposed to the fundamental knowledge, practices, terminologies and workflows of the game development industry ranging from game art, game design and game technology (programming). In this first year, students will also acquire the basic technical skills in video games depending on their chosen area of specialisation. They will also develop personal and organisational skills, as well as nurture creativity and innovation.

COMMON MODULES

  • Fundamentals of Entrepreneurship
  • Principles of Game Art
  • Principles of Game Design
  • Principles of Game Technology
  • Game Development Fundamentals
  • Game Development Team Project 1

SPECIALISED MODULES - GAME ART TRACK

  • Texturing Essentials
  • Introduction to 3D Modelling
  • Art Fundamentals

SPECIALISED MODULES - GAME TECHNOLOGY TRACK

  • Introduction to C++ Programming
  • Mathematics for Games
  • Data Structures and Algorithms

DEGREE LEVEL 2

In-depth technical skills, understanding of pipelines and workflows will be introduced here. Students will also be trained to work in groups simulating a studio project environment with the task of producing a workable video game concept and product. Nurturing their creativity and innovation as well as independent learning is emphasised to prepare them for the workplace.

COMMON MODULES

  • Innovation Process
  • Research Methods for Computing and Technology
  • Game Business and Publishing
  • Game Development Team Project 2
  • Game Development Team Project 3

SPECIALISED MODULES - GAME ART TRACK

  • Visual Ideation and Concept Art for Games
  • 3D Modelling for Games
  • 3D Workflow and Design
  • Advanced 3D Modelling for Games
  • Introduction to Gameplay Animation

SPECIALISED MODULES - GAME TECHNOLOGY TRACK

  • Applied Mechanics and Progressive Game Engines
  • Advanced C++
  • Requirements Engineering
  • Game Optimization and Performance
  • Performant Rendering with C++

INTERNSHIP (16 weeks)

Students will undertake an Internship/Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.

DEGREE LEVEL 3

Students will make use of their previous studies and industrial experience to extend their familiarity in the field of game development and to refine their personal and professional development. Students will move further into advanced techniques in their chosen area of specialisation. A final year project requires them to investigate and develop their portfolio, and they will be given an opportunity to demonstrate their ability to combine technical knowledge, teamwork, critical thinking and analytical skills to produce a game development prototype. They will also be given an opportunity to take electives that will expand their skillsets to technical arts, technical design or even game design.

COMMON MODULES

  • Venture Building
  • Project Management
  • Investigations Module
  • Game Development Final Year Project

SPECIALISED MODULES - GAME ART TRACK

  • Advanced Gameplay Animation
  • World Building

SPECIALISED MODULES - GAME TECHNOLOGY TRACK

  • Advanced Game Engine Application
  • Graphics and Shader Programming

ELECTIVE MODULES (CHOOSE 2)

  • Character Development and Storytelling for Games
  • Game World Creation
  • Game Level Design
  • UX/UI for Games
  • Artificial Intelligence for Games
  • Mobile Game Development

MQA COMPULSORY SUBJECTS*

  • Appreciation of Ethics and Civilisation (M’sian Students)
  • Malay Communication Language (Int’l Students)
  • Philosophy and Current Issues
  • Workplace Professional Skills
  • Integrity and Anti-corruption
  • Co-Curriculum
(*All students are required to successfully complete these modules as stipulated by the Malaysian Qualification Agency.)


CAREER OPTIONS: 

GAME TECHNOLOGY

  • Game Programmer
  • Tools Programmer
  • Gameplay Engineer
  • Graphics Programmer
  • Game Engine Programmer
  • Technical Designer

GAME ART

  • Game Artist
  • Asset Artist
  • Game FX Artist
  • Gameplay Animator
  • Character Artist
  • Environment Artist
  • Technical Artist

GAME DESIGN AND PRODUCTION

  • QA Game Tester
  • Game Level Designer
  • Game Project Manager


GAME DEVELOPMENT @ APU

Game Development is the processes, techniques, theories and practices related to the creation of predominantly digital games but can also extend to non-digital games as well as game-based applications. It is a process that involves a combination of multi-disciplinary sets of knowledge and skills ranging from programming to psychology; and from artistic flair to business acumen. The game development process may involve just a single individual or a team of people working for a large development studio.

Game Development is a fusion of three major disciplines, namely Game Technology, Game Art and Game Design. The industry can also be expanded to a broad umbrella of serious games, educational games and table-top games.

Our Success Stories, Our Pride in the Computer Games industry.

Wan Hazmer - Ex-Lead Game Designer of Final Fantasy XV, Square Enix and Founder, CEO and Game Director at Metronomik Sdn Bhd

Years before joining SQUARE ENIX Tokyo in 2010, Hazmer was a student in APIIT. He became a programmer in an advertising agency, then moved on to lecturing in APU while creating indie games on the side. In 2008, he took the great leap to Tokyo to join the Japanese game industry. After working on FINAL FANTASY TYPE-0 as a Game Designer, he now brings life to the exotic locales of FINAL FANTASY XV as Lead Game Designer of the Culture Team, mixing the real and fantastic to achieve new levels of immersive gameplay.

In December 2017, with aims to contribute to the Malaysian gaming industry scene, Hazmer returned to Malaysia and founded Metronomik Sdn Bhd. With his contribution, we anticipate the formation of a new realm of games development within the country.

Jussi Pekka Tuomi - Developer of Flail Rider and Super Flail Rider

Jussi graduated from the BSc (Hons) in Computer Games Development at APU. When he was a full-time student from Finland, Jussi is also the Developer of Flail Rider, a game inspired by his Ludum Dare project. To date, the game has been downloaded for more than 2 million copies on App Store and Google Play. In January 2017, Jussi participated the Taipei Game Show, in which he demonstrated his creation to over 400,000 computer games enthusiasts.

 

To view the facilities provided for Game Development, click HERE


LEARN ABOUT THE WORLD OF VIDEO GAMES






HERE ARE SOME NOTABLE INTERNATIONAL GAMES STUDIOS IN MALAYSIA

Codemasters Studios is one of UK’s largest independent games developer. They established a Kuala Lumpur Studio in 2006. In 2021, they became proud members of the EA SPORTS™ family.

Streamline Studios is an independent US/Dutch outsourcing and game development studio that established a KL presence in 2010. Their art outsourcing projects include Final Fantasy XV and Street Fighter V to name a few.

Bandai Namco is a Japanese multi-national video game developer and publisher which established their Malaysian Studio in 2016. Bandai Namco is famous for games such as Tekken, Soulcalibur and Dark Souls.

Larian Studios is an independent video game developer and publisher founded in Belgium. It is the studio behind award-winning RPGs in the Divinity universe as well as Baldur's Gate 3, the best-selling game on both Steam and GOG.com on the day of its early access launch. Larian
opened its Malaysian office in 2021.

Double Eleven is a British video game developer and publisher. In 2021, Double Eleven opened their first studio outside UK right here in Kuala Lumpur. The studio worked on games such as Rust, Minecraft Dungeons and good simulator.


COURSE FEES

Malaysian Students

International Students

Year 1: RM 32,900
Year 2: RM 34,000
Year 3: RM 35,300
Total: RM 102,200

Year 1: RM 33,600 (USD 7,815)
Year 2: RM 34,800 (USD 8,095)
Year 3: RM 36,200 (USD 8,420)
Total: RM 104,600 (USD 24,330)

​* Fees stated here do not include Deposits and other Miscellaneous Fees. Please refer to Fee Guide for details.


MQA ACCREDITATION

(R2/0211/6/0042)(08/25)(A6216)
All information is correct at the time of publication, but is subject to change in the interest of continuing improvement.


Multimedia & Game Development Degree Programmes